![]() ![]() ![]() this makes the results of GameObjectConversionSystem.GetEntities calls readable in the debugger) Added DebuggerTypeProxy for MultiListEnumerator (e.g.In cases when there game code is forced to very few cores or there are many systems, this can improve performance since it reduces overhead in calculating optimal dependencies. Without ENABLE_SIMPLE_SYSTEM_DEPENDENCIES, dependencies are automatically chained based on read / write access of component data of each system. With ENABLE_SIMPLE_SYSTEM_DEPENDENCIES it simply chains jobs in the order of the systems against previous jobs. ENABLE_SIMPLE_SYSTEM_DEPENDENCIES define can now be used to replace the automatic dependency chaining with a much simplified strategy.Moving scripts between assemblies now triggers asset bundle rebuilds where necessary for live link.Fixed exception in entity binary scene serialization when referencing a null UnityEngine.Object from a shared component.The EntitåommandBuffer can be replayed repeatedly.Updated performance package dependency to 1.3.2 which fixes an obsoletion warning.Fixed a crash that could occur when destroying an entity with an empty LinkedEntityGroup.GameObjects with ConvertAndInject won't get detached from a non-converted parent (fixes regression).Remove unnecessary & incorrect warning in DeclareReferencedPrefab when the referenced game object is a scene object.Structural changes now go through a bursted codepath and are significantly faster.We now detect it in the EntityManager API and throw an argument exception ![]() Using an EntityQuery created in one world on another world was resulting in memory corruption.Assert when using EntityQuery from another world.Reduced stack depth of System.Update / OnUpdate method (So it looks better in debugger).Create WorldRenderBounds for prefabs and disabled entities with renderers during conversion, this make instantiation of those entities significantly faster.Entity inspector now shows entity names and allows to rename the selected entity.They were accidentally public previously. ChangeVersionUtility.IncrementGlobalSystemVersion & ChangeVersionUtility.InitialGlobalSystemVersion is now internal. ![]() RequireForUpdate(EntityQuery) and RequireSingletonForUpdate on a system with will now throw an exception instead of being ignored. ![]()
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